ersatz – a Software Platform for Making Art
نویسنده
چکیده
The developments of digital technology provide opportunities for artists to radically rethink the notion of mediums as entities that are containers to be filled with the content of their artwork. Digital technologies provide the capability for artists to create their own functional mediums along with a particular artwork. However, this technological creativity can create daunting development tasks that obscure the types of creative processes that are inherently a part of many artmaking strategies. Over the past decade, the author has developed a number of large-scale, complex, public art projects that utilize such capabilities as high resolution interactive 3D graphics, multi-site networking, multi-user engagement, computer vision and haptic interfaces in novel architectural frameworks. In creating these works, the author has strived to take advantage of the best in available technological approaches, synthesized into a toolset that allows for cultural and aesthetic innovation facilitated by technological innovation. In doing so, a continuous balance between disciplined software development methodologies and the emergent processes of aesthetic discovery is negotiated. The ersatz framework of tools is a continually extensible approach that balances the opportunities created through discovery based processes and the need to create robust software frameworks to maximize resource capabilities.
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تاریخ انتشار 2004